Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 74 days ago
10 / 5 / 5
K / D / A
39.5%
Kill participation
1,334.4
Damage / min
13,320g
536.4 gold / min
17
6 placed · 1 cleared
218
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Rumble · Top
2 / 7 / 1
13.6% KP
19,043
21.1% share
8,005g
181 CS · 7.3/m
Thayger#SOUL
Hecarim · Jungle
9 / 5 / 2
50% KP
15,089
16.7% share
12,792g
226 CS · 9.1/m
GENERAL detdert#R1GX
Ahri · Mid
6 / 7 / 6
54.5% KP
21,997
24.4% share
9,795g
167 CS · 6.7/m
Faetski#Hera
Corki · ADC
1 / 9 / 5
27.3% KP
19,523
21.6% share
9,077g
182 CS · 7.3/m
darkchri99#EUW
Lux · Support
4 / 11 / 7
50% KP
14,680
16.3% share
7,606g
20 CS · 0.8/m
Red side
Victoryanteno#PT1
Yorick · Top
6 / 2 / 7
34.2% KP
21,602
19.5% share
11,893g
221 CS · 8.9/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
6 / 5 / 13
50% KP
16,281
14.7% share
10,111g
119 CS · 4.8/m
Rabble Arouser#EUW
Sylas · Mid
10 / 5 / 5
39.5% KP
33,138
29.9% share
13,320g
218 CS · 8.8/m
Spear Shot#1111
Pantheon · ADC
14 / 6 / 7
55.3% KP
31,245
28.2% share
14,078g
167 CS · 6.7/m
SpatialAwareness#macro
Janna · Support
2 / 5 / 21
60.5% KP
8,496
7.7% share
9,283g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
