Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 74 days ago
6 / 6 / 4
K / D / A
47.6%
Kill participation
1,142.9
Damage / min
11,977g
415.9 gold / min
21
8 placed · 3 cleared
232
8.1 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Jayce · Top
8 / 8 / 13
51.2% KP
26,971
22.9% share
13,091g
173 CS · 6/m
Nasser#RM3
Wukong · Jungle
9 / 1 / 11
48.8% KP
19,987
17% share
15,054g
221 CS · 7.7/m
wakai wikis#emy
Syndra · Mid
6 / 2 / 11
41.5% KP
22,335
18.9% share
13,860g
244 CS · 8.5/m
normale kartofel#devn
Corki · ADC
11 / 3 / 8
46.3% KP
29,012
24.6% share
17,241g
262 CS · 9.1/m
RenoirDessendre#Miky
Poppy · Support
7 / 7 / 15
53.7% KP
19,579
16.6% share
10,330g
24 CS · 0.8/m
Red side
DefeatNothing much#EUW
Cassiopeia · Top
5 / 7 / 6
52.4% KP
21,260
20.2% share
13,491g
317 CS · 11/m
GENERAL detdert#R1GX
Jarvan IV · Jungle
3 / 7 / 11
66.7% KP
14,356
13.6% share
11,011g
184 CS · 6.4/m
Rabble Arouser#EUW
Xerath · Mid
6 / 6 / 4
47.6% KP
32,915
31.2% share
11,977g
232 CS · 8.1/m
Carl Friedrich#Gauß
Kalista · ADC
4 / 11 / 5
42.9% KP
17,689
16.8% share
13,669g
183 CS · 6.4/m
darkchri99#EUW
Lux · Support
3 / 10 / 12
71.4% KP
19,177
18.2% share
8,421g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
