Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Summoner's Rift · 71 days ago
16 / 5 / 5
K / D / A
51.2%
Kill participation
1,838
Damage / min
20,054g
940 gold / min
15
6 placed · 0 cleared
168
7.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytomaattijesse#5046
Camille · Top
14 / 6 / 5
46.3% KP
35,374
30.1% share
20,914g
162 CS · 7.6/m
PinkiestPlumee#1606
Teemo · Jungle
1 / 2 / 7
19.5% KP
10,495
8.9% share
17,710g
162 CS · 7.6/m
Rabble Arouser#EUW
Qiyana · Mid
16 / 5 / 5
51.2% KP
39,211
33.4% share
20,054g
168 CS · 7.9/m
Buttcrackø#EUW
Miss Fortune · ADC
9 / 9 / 6
36.6% KP
17,701
15.1% share
17,742g
98 CS · 4.6/m
DemEderSeinKobld#Pmckl
Lux · Support
1 / 11 / 7
19.5% KP
14,779
12.6% share
15,932g
71 CS · 3.3/m
Red side
DefeatLindawg#ADC
Garen · Top
2 / 7 / 4
18.2% KP
18,501
18.2% share
18,099g
199 CS · 9.3/m
IIQNIIQ#621
Ivern · Jungle
1 / 8 / 17
54.5% KP
4,663
4.6% share
15,153g
80 CS · 3.8/m
bababoss83#EUW
Locke · Mid
4 / 12 / 6
30.3% KP
17,140
16.9% share
16,222g
109 CS · 5.1/m
Hi im Atombomb#62169
Rengar · ADC
16 / 9 / 5
63.6% KP
32,089
31.6% share
15,675g
64 CS · 3/m
XxMadKillahxX#EUW
Lux · Support
10 / 5 / 10
60.6% KP
29,093
28.7% share
17,067g
116 CS · 5.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
