Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 71 days ago
27 / 3 / 8
K / D / A
74.5%
Kill participation
1,980
Damage / min
22,507g
692.5 gold / min
46
2 placed · 14 cleared
273
8.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKozi#UCAM
Jayce · Top
9 / 9 / 2
37.9% KP
44,804
29.2% share
15,302g
248 CS · 7.6/m
Althèa#9598
Sylas · Jungle
5 / 10 / 7
41.4% KP
24,611
16% share
12,388g
182 CS · 5.6/m
BAR MOJITO#MACA
Lux · Mid
4 / 7 / 9
44.8% KP
27,708
18.1% share
15,227g
333 CS · 10.2/m
Play Battlerite#PRO
Veigar · ADC
10 / 9 / 8
62.1% KP
45,888
29.9% share
16,240g
227 CS · 7/m
normale kartofel#devn
Alistar · Support
1 / 12 / 13
48.3% KP
10,474
6.8% share
9,047g
30 CS · 0.9/m
Red side
VictoryJohn Cena#19634
Dr. Mundo · Top
4 / 5 / 8
25.5% KP
29,566
17.2% share
14,791g
294 CS · 9/m
Rabble Arouser#EUW
Qiyana · Jungle
27 / 3 / 8
74.5% KP
64,349
37.4% share
22,507g
273 CS · 8.4/m
Erling Haaland#tukan
Syndra · Mid
8 / 5 / 13
44.7% KP
27,592
16% share
15,368g
289 CS · 8.9/m
Conviction#mio拳头
Jhin · ADC
6 / 10 / 18
51.1% KP
34,811
20.2% share
14,900g
241 CS · 7.4/m
G2 Hans Sama#12838
Nautilus · Support
2 / 6 / 31
70.2% KP
15,767
9.2% share
10,998g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
