Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 71 days ago
6 / 6 / 22
K / D / A
60.9%
Kill participation
1,215.1
Damage / min
18,888g
438.4 gold / min
67
6 placed · 17 cleared
343
8 CS / min
Objective control
5
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMarcinator#Grind
Urgot · Top
9 / 9 / 12
44.7% KP
34,732
15.3% share
17,380g
276 CS · 6.4/m
B2U Nord#B2U
Pantheon · Jungle
8 / 8 / 13
44.7% KP
35,539
15.7% share
17,167g
265 CS · 6.2/m
Marek Brazda1#DOG
Galio · Mid
3 / 15 / 18
44.7% KP
44,099
19.5% share
16,458g
279 CS · 6.5/m
low expectations#TUN
Ziggs · ADC
19 / 3 / 8
57.4% KP
76,335
33.7% share
25,595g
389 CS · 9/m
Lathyrus#EUW
Bard · Support
8 / 11 / 29
78.7% KP
35,839
15.8% share
16,288g
36 CS · 0.8/m
Red side
DefeatJohn Cena#19634
Jayce · Top
7 / 13 / 15
47.8% KP
41,214
19% share
17,348g
344 CS · 8/m
Rabble Arouser#EUW
Qiyana · Jungle
6 / 6 / 22
60.9% KP
52,350
24.1% share
18,888g
343 CS · 8/m
KC NEXT MIDKING#PANDA
Locke · Mid
24 / 9 / 11
76.1% KP
63,132
29.1% share
23,010g
251 CS · 5.8/m
Abner#EUW0
Zeri · ADC
6 / 8 / 15
45.7% KP
49,588
22.9% share
21,559g
394 CS · 9.1/m
Stendinho 10#lrd
Lulu · Support
3 / 11 / 32
76.1% KP
10,580
4.9% share
12,856g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
