Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 71 days ago
4 / 3 / 9
K / D / A
50%
Kill participation
521.8
Damage / min
12,303g
387.7 gold / min
35
4 placed · 8 cleared
178
5.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKryzik#EUW
Yone · Top
5 / 5 / 4
40.9% KP
17,515
20.3% share
15,698g
340 CS · 10.7/m
G2 SkewMond#3327
Nocturne · Jungle
7 / 5 / 3
45.5% KP
15,821
18.3% share
14,338g
258 CS · 8.1/m
Marek Brazda1#DOG
Ahri · Mid
8 / 5 / 3
50% KP
30,597
35.5% share
15,244g
282 CS · 8.9/m
twtv syzyfekk#PLEU
Ziggs · ADC
1 / 7 / 4
22.7% KP
19,601
22.7% share
11,317g
221 CS · 7/m
Sunfyre#Gold
Rakan · Support
1 / 4 / 7
36.4% KP
2,710
3.1% share
8,530g
30 CS · 0.9/m
Red side
Victory120903AN#EUWW
Vel'Koz · Top
0 / 4 / 6
23.1% KP
15,806
15.3% share
11,262g
282 CS · 8.9/m
Rabble Arouser#EUW
Naafiri · Jungle
4 / 3 / 9
50% KP
16,559
16% share
12,303g
178 CS · 5.6/m
Desperate Nasus#EUW
Kayle · Mid
6 / 5 / 8
53.8% KP
20,760
20.1% share
15,773g
313 CS · 9.9/m
Conviction#mio拳头
Lucian · ADC
16 / 6 / 3
73.1% KP
45,821
44.3% share
21,024g
294 CS · 9.3/m
MEGAZORD XERSUS7#PawN1
Milio · Support
0 / 4 / 21
80.8% KP
4,410
4.3% share
9,672g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
