Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 70 days ago
10 / 5 / 13
K / D / A
59%
Kill participation
841.4
Damage / min
20,037g
484 gold / min
60
2 placed · 18 cleared
287
6.9 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryINFLATEDPawełek#INFL
Ziggs · Top
6 / 8 / 16
56.4% KP
54,435
29.7% share
21,141g
320 CS · 7.7/m
Rabble Arouser#EUW
Qiyana · Jungle
10 / 5 / 13
59% KP
34,835
19% share
20,037g
287 CS · 6.9/m
Yuta Okkotsu#BOAT
Ahri · Mid
8 / 3 / 16
61.5% KP
52,878
28.8% share
20,566g
370 CS · 8.9/m
Anaway#EUW
Kai'Sa · ADC
13 / 9 / 7
51.3% KP
29,556
16.1% share
19,589g
231 CS · 5.6/m
ande934g#9999
Nautilus · Support
2 / 13 / 19
53.8% KP
11,820
6.4% share
12,366g
22 CS · 0.5/m
Red side
DefeatSjurdt#EUW
Hwei · Top
3 / 7 / 10
34.2% KP
26,726
16.1% share
15,160g
287 CS · 6.9/m
detdert jg acc#RANK1
Kha'Zix · Jungle
10 / 9 / 10
52.6% KP
34,330
20.7% share
19,344g
268 CS · 6.5/m
UREK MAZINO#ZTMY
Syndra · Mid
5 / 10 / 10
39.5% KP
32,398
19.5% share
17,018g
289 CS · 7/m
KC NEXT ADKING#EUW
Varus · ADC
19 / 7 / 7
68.4% KP
65,003
39.2% share
24,697g
385 CS · 9.3/m
PlaidCaleçon#777
Alistar · Support
1 / 7 / 23
63.2% KP
7,359
4.4% share
11,433g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
