Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 70 days ago
6 / 5 / 9
K / D / A
41.7%
Kill participation
675.2
Damage / min
15,112g
474 gold / min
34
5 placed · 9 cleared
242
7.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUREK MAZINO#ZTMY
Ambessa · Top
8 / 10 / 2
35.7% KP
26,397
22.6% share
14,526g
266 CS · 8.3/m
Zhou Yang Kobs#VEN1
Lee Sin · Jungle
5 / 7 / 13
64.3% KP
20,338
17.4% share
13,090g
200 CS · 6.3/m
DarkBlue#rofl
Syndra · Mid
1 / 6 / 6
25% KP
18,668
16% share
12,802g
277 CS · 8.7/m
KC NEXT ADKING#EUW
Tristana · ADC
13 / 7 / 5
64.3% KP
45,742
39.2% share
21,611g
323 CS · 10.1/m
Erdote#001
Milio · Support
1 / 6 / 19
71.4% KP
5,663
4.8% share
9,434g
27 CS · 0.8/m
Red side
Victorydetdert jg acc#RANK1
Zaahen · Top
13 / 7 / 3
44.4% KP
27,274
22.5% share
15,158g
214 CS · 6.7/m
Rabble Arouser#EUW
Qiyana · Jungle
6 / 5 / 9
41.7% KP
21,529
17.8% share
15,112g
242 CS · 7.6/m
TWTV Peng04#Hanni
Ahri · Mid
6 / 4 / 10
44.4% KP
24,344
20.1% share
14,583g
264 CS · 8.3/m
Carl Friedrich#Gauß
Kai'Sa · ADC
9 / 6 / 11
55.6% KP
33,369
27.6% share
17,717g
240 CS · 7.5/m
Hungry#444
Shen · Support
2 / 6 / 23
69.4% KP
14,555
12% share
10,755g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
