Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 69 days ago
13 / 9 / 7
K / D / A
43.5%
Kill participation
1,015.8
Damage / min
18,632g
477.1 gold / min
45
6 placed · 10 cleared
272
7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCabex#EUW
Fiddlesticks · Top
4 / 7 / 13
34.7% KP
24,623
13.9% share
11,699g
172 CS · 4.4/m
Reus#FIRST
Lillia · Jungle
7 / 10 / 17
49% KP
33,152
18.8% share
19,032g
350 CS · 9/m
zng zng zng#11111
Quinn · Mid
21 / 8 / 9
61.2% KP
52,185
29.5% share
22,839g
367 CS · 9.4/m
TWTV Peng04#Hanni
Jhin · ADC
10 / 6 / 21
63.3% KP
34,436
19.5% share
20,121g
286 CS · 7.3/m
TwTv BZ EUW#INSHL
Sylas · Support
7 / 15 / 19
53.1% KP
32,218
18.2% share
14,656g
51 CS · 1.3/m
Red side
DefeatWictor#SIGMA
Rumble · Top
8 / 9 / 7
32.6% KP
35,598
21.4% share
14,661g
234 CS · 6/m
Rabble Arouser#EUW
Qiyana · Jungle
13 / 9 / 7
43.5% KP
39,668
23.9% share
18,632g
272 CS · 7/m
vitte#uwu
Diana · Mid
13 / 7 / 4
37% KP
32,443
19.5% share
17,011g
245 CS · 6.3/m
yebit#haha
Corki · ADC
12 / 11 / 10
47.8% KP
41,744
25.1% share
19,607g
310 CS · 7.9/m
sensiz olmaz#recep
Rell · Support
0 / 13 / 28
60.9% KP
16,549
10% share
12,596g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
