Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 69 days ago
14 / 5 / 6
K / D / A
64.5%
Kill participation
1,329.1
Damage / min
19,314g
550.8 gold / min
58
5 placed · 17 cleared
259
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNotiko#EUW01
Kled · Top
5 / 6 / 7
30.8% KP
25,090
14.3% share
13,945g
267 CS · 7.6/m
EMPEROR AGURIN#ROYAL
Kha'Zix · Jungle
14 / 5 / 14
71.8% KP
51,982
29.7% share
18,260g
256 CS · 7.3/m
JG top boy#lync1
Viktor · Mid
10 / 7 / 11
53.8% KP
49,747
28.4% share
16,395g
254 CS · 7.2/m
twtv syzyfekk#PLEU
Aphelios · ADC
7 / 8 / 7
35.9% KP
35,458
20.2% share
18,948g
315 CS · 9/m
RenoirDessendre#Miky
Thresh · Support
3 / 5 / 20
59% KP
12,948
7.4% share
11,527g
30 CS · 0.9/m
Red side
Defeatyebit#haha
Olaf · Top
6 / 8 / 2
25.8% KP
32,009
21.9% share
13,873g
276 CS · 7.9/m
Rabble Arouser#EUW
Qiyana · Jungle
14 / 5 / 6
64.5% KP
46,608
31.9% share
19,314g
259 CS · 7.4/m
Jopa#1WAY
Azir · Mid
5 / 10 / 7
38.7% KP
32,097
22% share
16,485g
334 CS · 9.5/m
Bjoernen#bjørn
Cho'Gath · ADC
3 / 10 / 5
25.8% KP
19,936
13.6% share
13,148g
249 CS · 7.1/m
basil#fan
Fiddlesticks · Support
3 / 6 / 14
54.8% KP
15,532
10.6% share
10,740g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
