Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 68 days ago
4 / 8 / 2
K / D / A
30%
Kill participation
958.1
Damage / min
14,873g
460.7 gold / min
14
9 placed · 0 cleared
281
8.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv RamyAura#21104
Teemo · Top
2 / 8 / 7
45% KP
20,337
20% share
13,224g
260 CS · 8.1/m
Dawciu#VITB
Lee Sin · Jungle
5 / 8 / 2
35% KP
11,540
11.3% share
12,916g
222 CS · 6.9/m
Gon Freecss#RRRRR
Tristana · Mid
9 / 12 / 2
55% KP
33,387
32.8% share
15,011g
251 CS · 7.8/m
Rabble Arouser#EUW
Smolder · ADC
4 / 8 / 2
30% KP
30,932
30.4% share
14,873g
281 CS · 8.7/m
detdert jg acc#RANK1
Leona · Support
0 / 10 / 4
20% KP
5,562
5.5% share
7,383g
33 CS · 1/m
Red side
VictoryAitchAre#6767
Darius · Top
8 / 10 / 14
47.8% KP
31,655
23.3% share
14,472g
204 CS · 6.3/m
SeXnS#SeXnS
Ambessa · Jungle
9 / 3 / 5
30.4% KP
20,350
15% share
15,021g
250 CS · 7.7/m
HEJCLAPCLAP#EUW
LeBlanc · Mid
6 / 4 / 12
39.1% KP
28,599
21.1% share
13,294g
216 CS · 6.7/m
Koυssay3#EUW
Corki · ADC
17 / 1 / 5
47.8% KP
42,190
31.1% share
25,091g
425 CS · 13.2/m
SMRADOCH ZICSSI#EUW
Rakan · Support
6 / 2 / 19
54.3% KP
12,935
9.5% share
12,615g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
