Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 67 days ago
7 / 7 / 15
K / D / A
56.4%
Kill participation
1,000.3
Damage / min
11,596g
369.9 gold / min
83
32 placed · 8 cleared
31
1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAitchAre#6767
Darius · Top
6 / 5 / 8
43.8% KP
17,472
15.4% share
13,211g
206 CS · 6.6/m
nirvana pathing#0906
Lillia · Jungle
6 / 6 / 7
40.6% KP
22,437
19.8% share
14,096g
238 CS · 7.6/m
Squiddly#xyz
Corki · Mid
10 / 7 / 6
50% KP
39,983
35.3% share
15,310g
238 CS · 7.6/m
CruncyWM#TW TV
Sylas · ADC
9 / 9 / 7
50% KP
20,693
18.3% share
12,933g
169 CS · 5.4/m
sensiz olmaz#recep
Rell · Support
1 / 12 / 18
59.4% KP
12,625
11.2% share
8,789g
16 CS · 0.5/m
Red side
Victorytwtv RamyAura#21104
Teemo · Top
7 / 8 / 10
43.6% KP
38,170
24% share
14,568g
226 CS · 7.2/m
Shaolin Nunu#00000
Nunu & Willump · Jungle
5 / 5 / 14
48.7% KP
19,599
12.3% share
13,388g
212 CS · 6.8/m
VAEII#EUW
Qiyana · Mid
11 / 8 / 6
43.6% KP
34,076
21.5% share
15,303g
213 CS · 6.8/m
Blackhero1#EUW
Vel'Koz · ADC
9 / 4 / 11
51.3% KP
35,644
22.4% share
14,343g
201 CS · 6.4/m
Rabble Arouser#EUW
Senna · Support
7 / 7 / 15
56.4% KP
31,358
19.7% share
11,596g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
