Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 67 days ago
7 / 5 / 12
K / D / A
50%
Kill participation
870.8
Damage / min
15,005g
516.8 gold / min
22
4 placed · 2 cleared
236
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAitchAre#6767
Darius · Top
4 / 7 / 2
23.1% KP
10,537
11.7% share
10,965g
207 CS · 7.1/m
mray21#EUW
Rek'Sai · Jungle
3 / 6 / 9
46.2% KP
19,379
21.5% share
11,952g
195 CS · 6.7/m
twtv CruncyWM#WHITE
Sylas · Mid
8 / 10 / 3
42.3% KP
22,692
25.2% share
11,471g
163 CS · 5.6/m
RAIKO KATA KING#KATA
Katarina · ADC
5 / 8 / 3
30.8% KP
19,860
22% share
12,684g
243 CS · 8.4/m
Michiel deRuyter#NLNLN
Sejuani · Support
6 / 7 / 12
69.2% KP
17,737
19.7% share
10,326g
36 CS · 1.2/m
Red side
Victoryanteno#PT1
Camille · Top
9 / 2 / 8
44.7% KP
22,740
15.8% share
14,209g
211 CS · 7.3/m
Rabble Arouser#EUW
Quinn · Jungle
7 / 5 / 12
50% KP
25,283
17.6% share
15,005g
236 CS · 8.1/m
Nothing much#EUW
Renekton · Mid
8 / 6 / 14
57.9% KP
36,224
25.2% share
15,258g
264 CS · 9.1/m
Yuta Okkotsu#BOAT
Syndra · ADC
5 / 10 / 10
39.5% KP
23,488
16.3% share
12,683g
193 CS · 6.6/m
eMonkeyz Run#514
LeBlanc · Support
9 / 3 / 20
76.3% KP
36,091
25.1% share
12,364g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
