Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 49 days ago
22 / 3 / 5
K / D / A
65.9%
Kill participation
1,372.2
Damage / min
20,687g
673.8 gold / min
38
2 placed · 12 cleared
276
9 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstar zall#euw3
Veigar · Top
7 / 9 / 2
32.1% KP
27,552
20.9% share
11,640g
209 CS · 6.8/m
Michiel deRuyter#NLNLN
Qiyana · Jungle
4 / 8 / 11
53.6% KP
28,624
21.7% share
14,984g
235 CS · 7.7/m
Secret#6994
Tristana · Mid
9 / 8 / 7
57.1% KP
35,143
26.6% share
14,989g
277 CS · 9/m
ANDA#RIEL
Kai'Sa · ADC
8 / 7 / 9
60.7% KP
31,989
24.2% share
16,592g
243 CS · 7.9/m
Glassy Sky#ONE
Nautilus · Support
0 / 10 / 16
57.1% KP
8,767
6.6% share
8,213g
39 CS · 1.3/m
Red side
VictoryTazx3#001
Malphite · Top
1 / 4 / 11
29.3% KP
15,646
12.5% share
9,464g
183 CS · 6/m
Rabble Arouser#EUW
Rengar · Jungle
22 / 3 / 5
65.9% KP
42,126
33.5% share
20,687g
276 CS · 9/m
detdert jg acc#RANK1
Ryze · Mid
8 / 6 / 14
53.7% KP
23,326
18.6% share
14,199g
229 CS · 7.5/m
normale kartofel#devn
Corki · ADC
5 / 6 / 14
46.3% KP
26,747
21.3% share
15,931g
282 CS · 9.2/m
HF OMON#FUEGO
Bard · Support
5 / 9 / 26
75.6% KP
17,823
14.2% share
11,165g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
