Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 48 days ago
8 / 8 / 4
K / D / A
46.2%
Kill participation
703.5
Damage / min
13,794g
478.1 gold / min
24
3 placed · 6 cleared
221
7.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRank 1#POT
Fiora · Top
10 / 8 / 5
57.7% KP
31,135
29.5% share
13,714g
233 CS · 8.1/m
Rabble Arouser#EUW
Qiyana · Jungle
8 / 8 / 4
46.2% KP
20,297
19.2% share
13,794g
221 CS · 7.7/m
twtv laabuk#0124
Twisted Fate · Mid
4 / 3 / 10
53.8% KP
22,732
21.5% share
12,347g
211 CS · 7.3/m
Smile#14J
Sivir · ADC
2 / 7 / 6
30.8% KP
21,908
20.7% share
14,778g
284 CS · 9.8/m
kiss in rain#alex
Sona · Support
2 / 8 / 14
61.5% KP
9,620
9.1% share
8,106g
22 CS · 0.8/m
Red side
Victorychill vibes#0130
Kayle · Top
6 / 5 / 8
41.2% KP
17,597
16.9% share
14,207g
235 CS · 8.1/m
Gacha Gamer#EUW
Talon · Jungle
15 / 5 / 12
79.4% KP
33,558
32.2% share
18,483g
259 CS · 9/m
Dkdldb#000
Ryze · Mid
5 / 3 / 11
47.1% KP
22,931
22% share
13,853g
291 CS · 10.1/m
CruncyWM#TW TV
Sylas · ADC
6 / 4 / 10
47.1% KP
20,947
20.1% share
12,514g
185 CS · 6.4/m
c0st0m#dane
Blitzcrank · Support
2 / 10 / 13
44.1% KP
9,083
8.7% share
8,403g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
