Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Flex · 48 days ago
18 / 10 / 13
K / D / A
56.4%
Kill participation
1,512.3
Damage / min
26,687g
609.1 gold / min
29
9 placed · 1 cleared
384
8.8 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
3
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathyujin#GTJ
Fiora · Top
7 / 11 / 5
28.6% KP
31,034
18.2% share
18,033g
263 CS · 6/m
Iverndrola#PSOE
Viego · Jungle
8 / 12 / 8
38.1% KP
28,881
16.9% share
18,761g
290 CS · 6.6/m
Kaptiko#EUW
Katarina · Mid
20 / 11 / 4
57.1% KP
67,740
39.7% share
22,872g
321 CS · 7.3/m
Maestro Fenix#FORCE
Jinx · ADC
6 / 10 / 9
35.7% KP
33,501
19.6% share
20,583g
405 CS · 9.2/m
NeekoIas Maduro#PEACE
Renata Glasc · Support
1 / 11 / 21
52.4% KP
9,671
5.7% share
12,236g
38 CS · 0.9/m
Red side
VictoryRabble Arouser#EUW
Gangplank · Top
18 / 10 / 13
56.4% KP
66,263
31.3% share
26,687g
384 CS · 8.8/m
Kluukkluuk#Bueno
Lee Sin · Jungle
10 / 7 / 19
52.7% KP
35,619
16.8% share
19,932g
283 CS · 6.5/m
citroentje#EUW
LeBlanc · Mid
15 / 10 / 11
47.3% KP
43,463
20.5% share
17,725g
236 CS · 5.4/m
falling star#xyz
Yunara · ADC
12 / 8 / 16
50.9% KP
59,131
27.9% share
23,032g
362 CS · 8.3/m
annz#000
Lulu · Support
0 / 7 / 27
49.1% KP
7,222
3.4% share
12,129g
45 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
