Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 47 days ago
4 / 8 / 10
K / D / A
41.2%
Kill participation
534.7
Damage / min
12,949g
337.2 gold / min
28
11 placed · 4 cleared
233
6.1 CS / min
Objective control
0
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwitch Sixten#Bosse
Ekko · Top
3 / 4 / 4
20.6% KP
28,553
18.9% share
14,554g
317 CS · 8.3/m
Mercury#LAKEN
Kayn · Jungle
16 / 12 / 7
67.6% KP
43,306
28.6% share
18,651g
260 CS · 6.8/m
Rabble Arouser#EUW
Sylas · Mid
4 / 8 / 10
41.2% KP
20,534
13.6% share
12,949g
233 CS · 6.1/m
Abner#EUW0
Lucian · ADC
10 / 4 / 10
58.8% KP
48,991
32.4% share
22,060g
370 CS · 9.6/m
Its Me#Ap0
Janna · Support
1 / 3 / 21
64.7% KP
9,798
6.5% share
11,269g
34 CS · 0.9/m
Red side
VictoryKingslayer#world
Camille · Top
4 / 5 / 8
38.7% KP
40,174
24.3% share
17,912g
365 CS · 9.5/m
S16 CIRCUS OWNER#RESET
Nidalee · Jungle
5 / 6 / 14
61.3% KP
29,340
17.8% share
16,909g
292 CS · 7.6/m
TTV ROSEHAN LOL#AHRI
Ahri · Mid
3 / 7 / 10
41.9% KP
34,725
21% share
14,017g
263 CS · 6.8/m
burning bridges#TBH
Kai'Sa · ADC
14 / 6 / 3
54.8% KP
49,737
30.1% share
22,146g
317 CS · 8.3/m
고군분투일취월장#mio韩服
Pyke · Support
5 / 10 / 10
48.4% KP
11,123
6.7% share
12,851g
48 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
