Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 46 days ago
6 / 6 / 4
K / D / A
52.6%
Kill participation
729.5
Damage / min
11,390g
506.2 gold / min
24
5 placed · 5 cleared
155
6.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert top acc#RANK1
Varus · Top
14 / 2 / 3
41.5% KP
31,129
34.6% share
13,160g
205 CS · 9.1/m
Shaolint Nunu#00000
Nunu & Willump · Jungle
5 / 2 / 11
39% KP
11,944
13.3% share
10,390g
171 CS · 7.6/m
Koυssay3#EUW
Zoe · Mid
5 / 4 / 5
24.4% KP
11,788
13.1% share
10,312g
210 CS · 9.3/m
Turning Point 3#III
Yunara · ADC
15 / 6 / 7
53.7% KP
28,504
31.7% share
16,442g
190 CS · 8.4/m
Spiderlair#EUW
Alistar · Support
2 / 6 / 21
56.1% KP
6,636
7.4% share
7,981g
13 CS · 0.6/m
Red side
DefeatTurret Syndrome#HEIM
Heimerdinger · Top
1 / 9 / 1
10.5% KP
12,687
15.7% share
7,061g
147 CS · 6.5/m
Rabble Arouser#EUW
Qiyana · Jungle
6 / 6 / 4
52.6% KP
16,413
20.3% share
11,390g
155 CS · 6.9/m
fwuywef#EVOL
Tristana · Mid
6 / 5 / 3
47.4% KP
19,999
24.8% share
10,702g
202 CS · 9/m
Strode#1508
Xayah · ADC
3 / 9 / 4
36.8% KP
20,964
26% share
11,612g
196 CS · 8.7/m
star zall#euw3
Veigar · Support
3 / 12 / 9
63.2% KP
10,650
13.2% share
7,695g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
