Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 45 days ago
5 / 8 / 7
K / D / A
54.5%
Kill participation
725.7
Damage / min
10,484g
452.2 gold / min
17
5 placed · 1 cleared
145
6.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMEOFFICEABUSER#69420
Ambessa · Top
3 / 2 / 3
27.3% KP
13,582
18.3% share
9,861g
217 CS · 9.4/m
Rabble Arouser#EUW
Jarvan IV · Jungle
5 / 8 / 7
54.5% KP
16,825
22.6% share
10,484g
145 CS · 6.3/m
Twitch Aegonxlol#AKALI
Akali · Mid
7 / 10 / 5
54.5% KP
23,674
31.8% share
10,258g
170 CS · 7.3/m
Glassy Sky#ONE
Ashe · ADC
4 / 6 / 4
36.4% KP
13,915
18.7% share
10,331g
196 CS · 8.5/m
Kittxnly#Luna
Lulu · Support
3 / 7 / 6
40.9% KP
6,362
8.6% share
7,071g
20 CS · 0.9/m
Red side
VictoryAwful Things#Koala
Jayce · Top
1 / 4 / 5
18.2% KP
18,168
20.6% share
9,879g
205 CS · 8.8/m
Rhilech#15105
Cho'Gath · Jungle
12 / 3 / 9
63.6% KP
17,499
19.8% share
12,197g
162 CS · 7/m
Mickey Mouse#SZN
Zoe · Mid
12 / 5 / 14
78.8% KP
22,115
25.1% share
12,096g
146 CS · 6.3/m
T1 Smash#2006
Jhin · ADC
6 / 5 / 14
60.6% KP
20,921
23.7% share
12,506g
200 CS · 8.6/m
INFLATEDPawełek#INFL
Bard · Support
2 / 5 / 20
66.7% KP
9,474
10.7% share
8,140g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
