Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 45 days ago
23 / 6 / 6
K / D / A
61.7%
Kill participation
1,537.2
Damage / min
19,087g
707.8 gold / min
34
3 placed · 7 cleared
211
7.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwitchTVxKenzuke#EUW
Renekton · Top
5 / 11 / 3
36.4% KP
26,972
30% share
11,878g
209 CS · 7.8/m
SenSen#EUWFR
Nidalee · Jungle
5 / 10 / 5
45.5% KP
14,242
15.9% share
11,944g
179 CS · 6.6/m
TwTv LadicusVibe#Vayne
Twitch · Mid
5 / 11 / 5
45.5% KP
18,078
20.1% share
12,626g
207 CS · 7.7/m
depr#simon
Heimerdinger · ADC
7 / 8 / 2
40.9% KP
24,095
26.8% share
13,528g
223 CS · 8.3/m
Hungry#444
Blitzcrank · Support
0 / 7 / 12
54.5% KP
6,387
7.1% share
7,652g
22 CS · 0.8/m
Red side
VictoryBEAMERBOY#Eboy
Aatrox · Top
4 / 4 / 11
31.9% KP
20,110
16.3% share
11,036g
200 CS · 7.4/m
Rabble Arouser#EUW
Qiyana · Jungle
23 / 6 / 6
61.7% KP
41,452
33.6% share
19,087g
211 CS · 7.8/m
Mentalist#Tea
Yone · Mid
8 / 3 / 9
36.2% KP
23,928
19.4% share
15,885g
286 CS · 10.6/m
Felony For Abuse#EUW
Xerath · ADC
4 / 5 / 7
23.4% KP
19,011
15.4% share
12,565g
225 CS · 8.3/m
Knurble Lux#EUW
Lux · Support
8 / 4 / 16
51.1% KP
18,801
15.2% share
10,665g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
