Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 43 days ago
9 / 6 / 6
K / D / A
53.6%
Kill participation
629.7
Damage / min
16,663g
524.3 gold / min
46
4 placed · 13 cleared
271
8.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlfons Åberg#fist
Olaf · Top
4 / 8 / 2
37.5% KP
19,830
23.4% share
11,768g
233 CS · 7.3/m
Gacha Gamer#EUW
Talon · Jungle
9 / 3 / 0
56.3% KP
25,303
29.9% share
15,760g
303 CS · 9.5/m
kicktv 4BJayJlol#JAY
Orianna · Mid
0 / 7 / 4
25% KP
22,659
26.8% share
10,672g
281 CS · 8.8/m
TwTv22iskaabulo#iskaa
Yasuo · ADC
3 / 2 / 1
25% KP
8,149
9.6% share
12,138g
241 CS · 7.6/m
고군분투일취월장#mio韩服
Blitzcrank · Support
0 / 9 / 8
50% KP
8,764
10.3% share
7,998g
33 CS · 1/m
Red side
VictorySMRADOCH ROBO#EUW
Yorick · Top
9 / 3 / 7
57.1% KP
31,401
27.1% share
14,661g
218 CS · 6.9/m
Rabble Arouser#EUW
Qiyana · Jungle
9 / 6 / 6
53.6% KP
20,013
17.3% share
16,663g
271 CS · 8.5/m
bro#han
Yone · Mid
5 / 1 / 10
53.6% KP
25,309
21.9% share
15,284g
328 CS · 10.3/m
content acc#xcz
Viktor · ADC
3 / 4 / 6
32.1% KP
32,492
28.1% share
14,028g
312 CS · 9.8/m
Sleepin all Day#EUW
Thresh · Support
2 / 2 / 12
50% KP
6,511
5.6% share
9,113g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
