Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Defeat
Ranked Solo/Duo · 43 days ago
4 / 5 / 6
K / D / A
23.3%
Kill participation
547.5
Damage / min
16,223g
422.3 gold / min
40
4 placed · 11 cleared
331
8.6 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
3
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchenzelot#LOT
Tryndamere · Top
18 / 7 / 6
55.8% KP
53,575
30.3% share
23,118g
378 CS · 9.8/m
Rabble Arouser#EUW
Rengar · Jungle
4 / 5 / 6
23.3% KP
21,034
11.9% share
16,223g
331 CS · 8.6/m
Sorcerer#Mage
Karthus · Mid
10 / 10 / 14
55.8% KP
61,656
34.9% share
16,968g
276 CS · 7.2/m
content acc#xcz
Kai'Sa · ADC
9 / 13 / 10
44.2% KP
30,056
17% share
18,697g
280 CS · 7.3/m
sad and bad#00000
Nautilus · Support
2 / 12 / 19
48.8% KP
10,358
5.9% share
11,595g
45 CS · 1.2/m
Red side
VictoryNetak#God
Camille · Top
5 / 16 / 11
34% KP
26,323
15.8% share
13,448g
219 CS · 5.7/m
Gacha Gamer#EUW
Talon · Jungle
18 / 7 / 9
57.4% KP
38,389
23.1% share
21,783g
333 CS · 8.7/m
Koυssay3#EUW
Zoe · Mid
8 / 3 / 14
46.8% KP
42,618
25.6% share
18,448g
367 CS · 9.6/m
Chill1000#larry
Aphelios · ADC
14 / 8 / 14
59.6% KP
48,549
29.2% share
24,804g
345 CS · 9/m
RAIKO KATA KING#KATA
Blitzcrank · Support
2 / 9 / 22
51.1% KP
10,313
6.2% share
10,899g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
