Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 43 days ago
8 / 5 / 12
K / D / A
55.6%
Kill participation
933.8
Damage / min
15,328g
542.3 gold / min
36
4 placed · 13 cleared
241
8.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatqweasdx#EUW
Rumble · Top
6 / 7 / 7
54.2% KP
25,548
30.3% share
11,931g
206 CS · 7.3/m
Tazx3#001
Briar · Jungle
7 / 6 / 7
58.3% KP
15,138
18% share
12,073g
182 CS · 6.4/m
Mentalist#Tea
Syndra · Mid
6 / 7 / 3
37.5% KP
15,969
19% share
11,437g
236 CS · 8.3/m
Isildur#weak
Jinx · ADC
3 / 11 / 8
45.8% KP
18,405
21.9% share
13,082g
249 CS · 8.8/m
electricshoe#SUPP
Thresh · Support
2 / 5 / 9
45.8% KP
9,132
10.8% share
8,173g
37 CS · 1.3/m
Red side
VictorySCP 049#docto
Singed · Top
2 / 4 / 12
38.9% KP
9,082
8.8% share
10,122g
164 CS · 5.8/m
Rabble Arouser#EUW
Qiyana · Jungle
8 / 5 / 12
55.6% KP
26,395
25.4% share
15,328g
241 CS · 8.5/m
RAIKO KATA KING#KATA
Katarina · Mid
10 / 7 / 8
50% KP
28,588
27.6% share
15,803g
235 CS · 8.3/m
ººº Ranger ººº#EUW
Tristana · ADC
12 / 3 / 9
58.3% KP
32,356
31.2% share
18,761g
265 CS · 9.4/m
LightMistress#3491
Renata Glasc · Support
4 / 5 / 16
55.6% KP
7,338
7.1% share
9,635g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
