Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 42 days ago
13 / 8 / 5
K / D / A
78.3%
Kill participation
999.8
Damage / min
16,303g
507.9 gold / min
21
7 placed · 2 cleared
234
7.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRAIKO KATA KING#KATA
Katarina · Top
7 / 7 / 7
46.7% KP
23,974
19% share
13,166g
208 CS · 6.5/m
Kusakabe Shinra#win
Jayce · Jungle
6 / 1 / 9
50% KP
31,100
24.7% share
16,077g
272 CS · 8.5/m
Yuta Okkotsu#BOAT
Syndra · Mid
10 / 2 / 10
66.7% KP
42,701
33.9% share
16,216g
244 CS · 7.6/m
Turning Point 3#III
Yunara · ADC
6 / 7 / 3
30% KP
22,029
17.5% share
17,015g
320 CS · 10/m
BANQUEROUTEAHIII#KENT1
Braum · Support
1 / 6 / 17
60% KP
6,229
4.9% share
9,606g
26 CS · 0.8/m
Red side
DefeatRabble Arouser#EUW
Quinn · Top
13 / 8 / 5
78.3% KP
32,095
36.7% share
16,303g
234 CS · 7.3/m
Gacha Gamer#EUW
Shen · Jungle
3 / 2 / 11
60.9% KP
5,842
6.7% share
11,174g
170 CS · 5.3/m
Jerry Tingler#Linn
Viktor · Mid
0 / 8 / 5
21.7% KP
20,602
23.6% share
9,828g
221 CS · 6.9/m
Strode#1508
Aphelios · ADC
4 / 5 / 7
47.8% KP
19,346
22.2% share
16,232g
327 CS · 10.2/m
Sleepin all Day#EUW
Thresh · Support
3 / 7 / 12
65.2% KP
9,454
10.8% share
9,136g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
