Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 42 days ago
5 / 7 / 0
K / D / A
45.5%
Kill participation
624.9
Damage / min
9,382g
411.2 gold / min
18
4 placed · 3 cleared
125
5.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySinmivak#777
Aatrox · Top
2 / 3 / 6
26.7% KP
12,425
15.3% share
8,505g
153 CS · 6.7/m
Jekko#9313
Sylas · Jungle
16 / 0 / 4
66.7% KP
22,774
28.1% share
15,066g
206 CS · 9/m
DlPLEX#EUW
Tristana · Mid
6 / 3 / 3
30% KP
24,276
30% share
13,588g
246 CS · 10.8/m
Chill1000#larry
Jhin · ADC
5 / 3 / 7
40% KP
17,050
21% share
11,969g
211 CS · 9.2/m
TwTv Lathyrus#EUW01
Maokai · Support
1 / 2 / 10
36.7% KP
4,505
5.6% share
7,162g
22 CS · 1/m
Red side
Defeattwtv RamyAura#21104
Teemo · Top
1 / 5 / 1
18.2% KP
14,811
23.3% share
8,621g
204 CS · 8.9/m
Rabble Arouser#EUW
Qiyana · Jungle
5 / 7 / 0
45.5% KP
14,258
22.4% share
9,382g
125 CS · 5.5/m
RAIKO KATA KING#KATA
Yone · Mid
1 / 5 / 4
45.5% KP
9,600
15.1% share
10,170g
234 CS · 10.3/m
depr#simon
Heimerdinger · ADC
1 / 5 / 3
36.4% KP
16,997
26.7% share
9,401g
190 CS · 8.3/m
Genius Here#EUW
Lux · Support
3 / 8 / 4
63.6% KP
7,993
12.6% share
7,132g
37 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
