Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 42 days ago
7 / 11 / 6
K / D / A
34.2%
Kill participation
885.9
Damage / min
16,447g
434.7 gold / min
23
9 placed · 4 cleared
267
7.1 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
3
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiderGO#TWTV1
Veigar · Top
9 / 6 / 10
38.8% KP
35,006
20.4% share
21,957g
368 CS · 9.7/m
OLEG INSEC#OLEG
Lee Sin · Jungle
8 / 8 / 13
42.9% KP
25,175
14.7% share
15,642g
241 CS · 6.4/m
MagiFelix5#EUW
Syndra · Mid
11 / 5 / 19
61.2% KP
43,131
25.2% share
17,205g
304 CS · 8/m
twtv RamyAura#21104
Teemo · ADC
8 / 6 / 19
55.1% KP
35,714
20.8% share
18,716g
308 CS · 8.1/m
ALBANIAN#iLevi
Pyke · Support
13 / 13 / 19
65.3% KP
32,360
18.9% share
14,180g
40 CS · 1.1/m
Red side
VictoryMaynter#EUW
Anivia · Top
6 / 7 / 9
39.5% KP
33,904
20.3% share
15,168g
246 CS · 6.5/m
EMPEROR AGURIN#ROYAL
Zyra · Jungle
17 / 7 / 10
71.1% KP
61,340
36.8% share
22,710g
330 CS · 8.7/m
Relative#00003
Irelia · Mid
8 / 9 / 10
47.4% KP
21,374
12.8% share
17,478g
288 CS · 7.6/m
Rabble Arouser#EUW
Smolder · ADC
7 / 11 / 6
34.2% KP
33,518
20.1% share
16,447g
267 CS · 7.1/m
Piero#1323
Rell · Support
0 / 15 / 25
65.8% KP
16,535
9.9% share
11,506g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
