Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Normal Draft · 41 days ago
18 / 8 / 12
K / D / A
63.8%
Kill participation
1,670.1
Damage / min
19,745g
533.4 gold / min
32
12 placed · 1 cleared
207
5.6 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBEBESITA BEBELlN#EUW
Zaahen · Top
7 / 8 / 9
29.1% KP
40,173
22% share
17,104g
297 CS · 8/m
justbe#jgl
Vi · Jungle
12 / 9 / 6
32.7% KP
26,935
14.7% share
17,233g
255 CS · 6.9/m
OnionShake#EUW
Swain · Mid
5 / 10 / 17
40% KP
40,544
22.2% share
14,839g
205 CS · 5.5/m
depr#simon
Kai'Sa · ADC
10 / 9 / 9
34.5% KP
38,899
21.3% share
20,395g
303 CS · 8.2/m
Herbert#Shuff
Briar · Support
21 / 11 / 6
49.1% KP
36,379
19.9% share
18,846g
72 CS · 1.9/m
Red side
DefeatKluukkluuk#Bueno
Renekton · Top
10 / 14 / 6
34% KP
48,707
24.6% share
17,698g
272 CS · 7.3/m
unbreakable bond#meow
Rengar · Jungle
2 / 14 / 10
25.5% KP
17,640
8.9% share
12,781g
199 CS · 5.4/m
Rabble Arouser#EUW
Rumble · Mid
18 / 8 / 12
63.8% KP
61,823
31.3% share
19,745g
207 CS · 5.6/m
citroentje#EUW
Kog'Maw · ADC
13 / 9 / 7
42.6% KP
50,791
25.7% share
18,339g
259 CS · 7/m
falling star#xyz
Qiyana · Support
4 / 10 / 11
31.9% KP
18,685
9.5% share
12,702g
102 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
