Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 40 days ago
6 / 5 / 10
K / D / A
43.2%
Kill participation
624.7
Damage / min
14,217g
446.8 gold / min
52
4 placed · 12 cleared
256
8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCarl Friedrich#Gauß
Hwei · Top
4 / 7 / 10
37.8% KP
34,937
23.1% share
13,031g
214 CS · 6.7/m
DarktOner#PRIME
Jarvan IV · Jungle
9 / 12 / 13
59.5% KP
32,145
21.3% share
14,688g
172 CS · 5.4/m
Simpli#000
Yone · Mid
16 / 6 / 4
54.1% KP
45,901
30.4% share
17,952g
270 CS · 8.5/m
ANB SHC#2026
Ziggs · ADC
4 / 4 / 11
40.5% KP
27,105
17.9% share
17,242g
307 CS · 9.6/m
Dark Miel#EUW
Pyke · Support
4 / 8 / 11
40.5% KP
11,129
7.4% share
10,256g
23 CS · 0.7/m
Red side
DefeatSenceless#069
Shen · Top
9 / 6 / 6
40.5% KP
23,272
20.9% share
12,570g
194 CS · 6.1/m
Rabble Arouser#EUW
Talon · Jungle
6 / 5 / 10
43.2% KP
19,877
17.9% share
14,217g
256 CS · 8/m
3IMAaA#CKSS
Taliyah · Mid
6 / 10 / 10
43.2% KP
24,808
22.3% share
11,944g
187 CS · 5.9/m
depr#simon
Heimerdinger · ADC
8 / 8 / 7
40.5% KP
25,211
22.7% share
15,960g
237 CS · 7.4/m
Danernova#52134
Shaco · Support
8 / 8 / 9
45.9% KP
18,052
16.2% share
11,161g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
