Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 40 days ago
20 / 5 / 12
K / D / A
64%
Kill participation
1,400.8
Damage / min
19,106g
511.8 gold / min
22
6 placed · 2 cleared
229
6.1 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaynter#EUW
Camille · Top
4 / 12 / 14
39.1% KP
41,080
21.1% share
14,151g
233 CS · 6.2/m
Afroboi#depu
Viego · Jungle
25 / 6 / 10
76.1% KP
59,259
30.5% share
24,119g
289 CS · 7.7/m
content acc#xcz
Twisted Fate · Mid
4 / 18 / 10
30.4% KP
24,119
12.4% share
12,145g
172 CS · 4.6/m
Kyx#zzzzz
Yunara · ADC
13 / 7 / 13
56.5% KP
53,302
27.4% share
19,904g
280 CS · 7.5/m
basil#fan
Nautilus · Support
0 / 7 / 25
54.3% KP
16,756
8.6% share
10,093g
22 CS · 0.6/m
Red side
VictoryJL Ragner#Rago1
Vladimir · Top
9 / 7 / 18
54% KP
57,641
30.8% share
16,517g
267 CS · 7.2/m
Tweek#opzz
Vi · Jungle
3 / 14 / 14
34% KP
11,819
6.3% share
13,302g
209 CS · 5.6/m
Rabble Arouser#EUW
Fizz · Mid
20 / 5 / 12
64% KP
52,295
27.9% share
19,106g
229 CS · 6.1/m
Him#0905
Sivir · ADC
17 / 10 / 13
60% KP
52,998
28.3% share
23,681g
343 CS · 9.2/m
TwTv Lathyrus#EUW01
Bard · Support
1 / 10 / 21
44% KP
12,672
6.8% share
10,603g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
