Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 39 days ago
11 / 6 / 4
K / D / A
42.9%
Kill participation
845.9
Damage / min
14,517g
485.8 gold / min
17
4 placed · 2 cleared
235
7.9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatanteno#PT1
Rumble · Top
6 / 7 / 9
42.9% KP
28,487
22% share
13,472g
226 CS · 7.6/m
Rabble Arouser#EUW
Qiyana · Jungle
11 / 6 / 4
42.9% KP
25,278
19.5% share
14,517g
235 CS · 7.9/m
RAIKO KATA KING#KATA
Katarina · Mid
3 / 9 / 1
11.4% KP
18,816
14.5% share
10,556g
234 CS · 7.8/m
DlPLEX#EUW
Ezreal · ADC
8 / 7 / 12
57.1% KP
28,616
22.1% share
15,859g
257 CS · 8.6/m
Knurble Lux#EUW
Lux · Support
7 / 5 / 16
65.7% KP
28,376
21.9% share
10,710g
48 CS · 1.6/m
Red side
VictoryRaiderGO#TWTV1
Kayle · Top
4 / 7 / 9
38.2% KP
19,518
18.1% share
11,810g
224 CS · 7.5/m
kyeahOOOOOOOOOOO#FFFFF
Lee Sin · Jungle
6 / 5 / 13
55.9% KP
21,822
20.3% share
14,259g
221 CS · 7.4/m
twitch Sixten#Bosse
Ekko · Mid
15 / 2 / 4
55.9% KP
34,048
31.6% share
18,922g
311 CS · 10.4/m
KC Yiken#1111
Aphelios · ADC
8 / 11 / 6
41.2% KP
28,183
26.2% share
15,008g
216 CS · 7.2/m
BONJOUR L AMI#mio韩服
Thresh · Support
1 / 10 / 20
61.8% KP
4,038
3.8% share
9,767g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
