Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zyra
Defeat
Ranked Solo/Duo · 38 days ago
9 / 5 / 11
K / D / A
74.1%
Kill participation
1,379.6
Damage / min
13,996g
498.1 gold / min
21
3 placed · 2 cleared
195
6.9 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClawser#ARCHE
Renekton · Top
4 / 3 / 6
25.6% KP
23,225
19.9% share
13,223g
242 CS · 8.6/m
kileris10#EUW
Graves · Jungle
10 / 6 / 10
51.3% KP
26,765
23% share
14,553g
222 CS · 7.9/m
DarkBlue#rofl
Ahri · Mid
10 / 10 / 4
35.9% KP
21,053
18.1% share
11,023g
178 CS · 6.3/m
LT LAST ADKING#lol
Yunara · ADC
14 / 4 / 11
64.1% KP
35,937
30.8% share
20,112g
285 CS · 10.1/m
Targamas#5555
Lulu · Support
1 / 4 / 27
71.8% KP
9,534
8.2% share
10,173g
38 CS · 1.4/m
Red side
DefeatPoweh#dog
Nasus · Top
0 / 8 / 8
29.6% KP
13,802
13.2% share
8,101g
160 CS · 5.7/m
Rabble Arouser#EUW
Zyra · Jungle
9 / 5 / 11
74.1% KP
38,766
37% share
13,996g
195 CS · 6.9/m
Kekito#nuber
Yone · Mid
10 / 9 / 3
48.1% KP
25,432
24.3% share
13,937g
249 CS · 8.9/m
revelation39#369
Lucian · ADC
5 / 10 / 1
22.2% KP
16,239
15.5% share
11,685g
198 CS · 7/m
Alice in Elohell#Bnuy
Sona · Support
3 / 7 / 12
55.6% KP
10,405
9.9% share
9,504g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
