Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kha'Zix
Victory
Ranked Solo/Duo · 36 days ago
10 / 3 / 9
K / D / A
65.5%
Kill participation
888
Damage / min
14,291g
537.3 gold / min
41
4 placed · 10 cleared
217
8.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWannaBeHappy#Birki
Sylas · Top
8 / 6 / 4
41.4% KP
19,973
20.1% share
12,567g
184 CS · 6.9/m
Rabble Arouser#EUW
Kha'Zix · Jungle
10 / 3 / 9
65.5% KP
23,620
23.8% share
14,291g
217 CS · 8.2/m
styropianzserem#EUW
Corki · Mid
3 / 4 / 9
41.4% KP
18,417
18.6% share
11,956g
237 CS · 8.9/m
Mercy9#4918
Viktor · ADC
6 / 7 / 10
55.2% KP
21,323
21.5% share
13,442g
217 CS · 8.2/m
Sergeant Sona#KJP
Senna · Support
2 / 9 / 13
51.7% KP
15,898
16% share
8,970g
50 CS · 1.9/m
Red side
DefeatBlackhero1#EUW
Fizz · Top
7 / 6 / 6
44.8% KP
20,844
22.3% share
11,172g
199 CS · 7.5/m
DarktOner#PRIME
Jarvan IV · Jungle
3 / 6 / 10
44.8% KP
10,840
11.6% share
10,106g
179 CS · 6.7/m
twitch Sixten#Bosse
Aurora · Mid
8 / 4 / 4
41.4% KP
28,305
30.3% share
12,208g
233 CS · 8.8/m
HF OMON#FUEGO
Sivir · ADC
5 / 7 / 6
37.9% KP
19,102
20.4% share
12,891g
231 CS · 8.7/m
TwTv Lathyrus#EUW01
Bard · Support
6 / 6 / 14
69% KP
14,356
15.4% share
9,256g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
