Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 36 days ago
15 / 9 / 6
K / D / A
52.5%
Kill participation
1,039.4
Damage / min
17,430g
573 gold / min
25
3 placed · 3 cleared
212
7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMirrorball#Top
Gnar · Top
6 / 7 / 5
19.6% KP
30,712
19% share
13,292g
229 CS · 7.5/m
Regn#EU1
Graves · Jungle
6 / 6 / 14
35.7% KP
27,142
16.8% share
16,704g
291 CS · 9.6/m
Corvus#DQ9
LeBlanc · Mid
12 / 5 / 11
41.1% KP
34,180
21.1% share
15,820g
222 CS · 7.3/m
Évangelyne#APC
Lucian · ADC
16 / 11 / 12
50% KP
42,768
26.4% share
18,736g
215 CS · 7.1/m
HARPOON#goat
Pyke · Support
16 / 11 / 16
57.1% KP
27,058
16.7% share
14,036g
21 CS · 0.7/m
Red side
Defeattwtvjvmei#HELLO
Camille · Top
7 / 7 / 6
32.5% KP
24,141
18.9% share
12,188g
197 CS · 6.5/m
Rabble Arouser#EUW
Qiyana · Jungle
15 / 9 / 6
52.5% KP
31,616
24.7% share
17,430g
212 CS · 7/m
Erling Haaland#tukan
Lissandra · Mid
4 / 10 / 9
32.5% KP
27,910
21.8% share
12,652g
228 CS · 7.5/m
фута лоли хентай#8888
Kog'Maw · ADC
13 / 16 / 12
62.5% KP
34,877
27.3% share
16,540g
216 CS · 7.1/m
ttv ronaldoo#back
Lulu · Support
1 / 14 / 20
52.5% KP
9,434
7.4% share
8,928g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
