Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 36 days ago
10 / 6 / 4
K / D / A
43.8%
Kill participation
985.5
Damage / min
16,272g
501.4 gold / min
30
3 placed · 5 cleared
259
8 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfaker baIIsack#0000
Viktor · Top
5 / 5 / 5
30.3% KP
26,933
22.2% share
13,168g
258 CS · 8/m
G2 SkewMond#3327
Zaahen · Jungle
3 / 6 / 4
21.2% KP
12,807
10.5% share
11,926g
223 CS · 6.9/m
twitch Sixten#Bosse
Ekko · Mid
10 / 5 / 10
60.6% KP
38,334
31.5% share
17,611g
317 CS · 9.8/m
TwTv TwelveFiora#Aimer
Fiora · ADC
12 / 7 / 4
48.5% KP
34,758
28.6% share
17,082g
254 CS · 7.8/m
BONJOUR L AMI#mio韩服
Pyke · Support
3 / 9 / 11
42.4% KP
8,755
7.2% share
9,544g
24 CS · 0.7/m
Red side
DefeatMarth#ADC
Corki · Top
7 / 7 / 4
34.4% KP
28,357
21% share
14,433g
262 CS · 8.1/m
Rabble Arouser#EUW
Qiyana · Jungle
10 / 6 / 4
43.8% KP
31,981
23.7% share
16,272g
259 CS · 8/m
CruncyWM#TW TV
Sylas · Mid
10 / 6 / 8
56.3% KP
32,046
23.8% share
14,531g
229 CS · 7.1/m
detdert mid acc#RANK1
Lucian · ADC
4 / 8 / 15
59.4% KP
34,403
25.5% share
14,713g
285 CS · 8.8/m
Piero#1323
Milio · Support
1 / 6 / 24
78.1% KP
7,933
5.9% share
9,931g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
