Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 34 days ago
6 / 10 / 6
K / D / A
63.2%
Kill participation
836.2
Damage / min
13,675g
499.4 gold / min
11
3 placed · 2 cleared
182
6.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjesus jg acc#isus
Yasuo · Top
8 / 10 / 2
52.6% KP
18,368
21.2% share
12,624g
212 CS · 7.7/m
Rabble Arouser#EUW
Quinn · Jungle
6 / 10 / 6
63.2% KP
22,899
26.5% share
13,675g
182 CS · 6.6/m
DarktOner#PRIME
Syndra · Mid
0 / 8 / 7
36.8% KP
22,139
25.6% share
9,335g
213 CS · 7.8/m
nika#frog
Kalista · ADC
3 / 6 / 3
31.6% KP
14,615
16.9% share
12,553g
243 CS · 8.9/m
Jocelyn Flores#505
Janna · Support
2 / 8 / 12
73.7% KP
8,478
9.8% share
8,319g
26 CS · 0.9/m
Red side
VictoryJONY DO#KISS
Varus · Top
8 / 6 / 8
39% KP
17,155
17.7% share
12,662g
212 CS · 7.7/m
OLEG INSEC#OLEG
Rumble · Jungle
11 / 4 / 11
53.7% KP
29,518
30.4% share
16,576g
237 CS · 8.7/m
RAIKO KATA KING#KATA
Katarina · Mid
10 / 5 / 4
34.1% KP
20,156
20.7% share
13,171g
221 CS · 8.1/m
Carl Friedrich#Gauß
Tristana · ADC
9 / 3 / 8
41.5% KP
22,613
23.3% share
17,321g
267 CS · 9.8/m
Abner#EUW0
Nautilus · Support
3 / 1 / 20
56.1% KP
7,699
7.9% share
9,502g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
