Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 33 days ago
6 / 6 / 7
K / D / A
31.7%
Kill participation
443.8
Damage / min
14,397g
513.6 gold / min
21
3 placed · 4 cleared
233
8.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiderGO#TWTV1
Darius · Top
5 / 12 / 7
50% KP
17,144
16.9% share
11,045g
190 CS · 6.8/m
sensiz olmaz#recep
Ambessa · Jungle
7 / 7 / 7
58.3% KP
25,123
24.7% share
12,566g
214 CS · 7.6/m
Rebrrt#AURI
Aurora · Mid
5 / 6 / 6
45.8% KP
24,268
23.9% share
11,119g
174 CS · 6.2/m
suhayb#0300
Vel'Koz · ADC
6 / 7 / 8
58.3% KP
26,379
25.9% share
12,996g
219 CS · 7.8/m
hans samas toes#sniff
Seraphine · Support
1 / 9 / 15
66.7% KP
8,822
8.7% share
7,958g
27 CS · 1/m
Red side
Victorytwtvjvmei#HELLO
Camille · Top
12 / 4 / 5
41.5% KP
34,297
31.3% share
15,638g
230 CS · 8.2/m
Rabble Arouser#EUW
Qiyana · Jungle
6 / 6 / 7
31.7% KP
12,440
11.3% share
14,397g
233 CS · 8.3/m
Toasty#G2WIN
Cassiopeia · Mid
8 / 5 / 11
46.3% KP
26,161
23.8% share
12,640g
196 CS · 7/m
Carl Friedrich#Gauß
Yunara · ADC
10 / 5 / 6
39% KP
24,184
22% share
15,841g
258 CS · 9.2/m
Nilsog#EUW
Nautilus · Support
5 / 4 / 16
51.2% KP
12,646
11.5% share
9,873g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
