Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Defeat
Ranked Solo/Duo · 33 days ago
6 / 3 / 13
K / D / A
67.9%
Kill participation
1,149.1
Damage / min
17,736g
517.8 gold / min
12
7 placed · 0 cleared
278
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
15
Towers
6
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdream#dasha
Vladimir · Top
1 / 3 / 9
35.7% KP
55,486
27.3% share
14,656g
392 CS · 11.4/m
Coach Kirei#Coach
Elise · Jungle
8 / 7 / 12
71.4% KP
30,793
15.2% share
13,113g
162 CS · 4.7/m
RAIKO KATA KING#KATA
Katarina · Mid
12 / 4 / 9
75% KP
55,687
27.4% share
18,883g
357 CS · 10.4/m
Rabble Arouser#EUW
Jhin · ADC
6 / 3 / 13
67.9% KP
39,358
19.4% share
17,736g
278 CS · 8.1/m
NieNieMozna#kur
Pantheon · Support
1 / 10 / 12
46.4% KP
21,700
10.7% share
9,553g
40 CS · 1.2/m
Red side
VictoryKingslayer#world
Dr. Mundo · Top
5 / 5 / 7
44.4% KP
46,465
30.6% share
14,114g
242 CS · 7.1/m
EMPEROR AGURIN#ROYAL
Diana · Jungle
8 / 9 / 10
66.7% KP
31,510
20.7% share
17,917g
316 CS · 9.2/m
emily#sheep
Garen · Mid
10 / 5 / 2
44.4% KP
30,014
19.7% share
17,160g
314 CS · 9.2/m
MagiFelix5#EUW
Orianna · ADC
3 / 4 / 5
29.6% KP
29,573
19.5% share
13,324g
236 CS · 6.9/m
Cryoshi#alive
Seraphine · Support
1 / 5 / 16
63% KP
14,410
9.5% share
10,791g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
