Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kha'Zix
Victory
Ranked Solo/Duo · 32 days ago
9 / 4 / 16
K / D / A
53.2%
Kill participation
1,129.7
Damage / min
17,581g
501.1 gold / min
30
2 placed · 7 cleared
300
8.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
3
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatcadianNN#EUW
Camille · Top
8 / 12 / 6
32.6% KP
26,490
19.4% share
15,359g
231 CS · 6.6/m
Tazx3#001
Briar · Jungle
14 / 11 / 11
58.1% KP
29,593
21.7% share
15,363g
158 CS · 4.5/m
BOSHY#IWBTB
Viktor · Mid
8 / 8 / 13
48.8% KP
36,838
27% share
14,832g
270 CS · 7.7/m
G2 Hans Sama#12838
Sivir · ADC
11 / 5 / 11
51.2% KP
36,214
26.6% share
19,257g
338 CS · 9.6/m
Dreilix#CN3
Braum · Support
2 / 12 / 23
58.1% KP
7,140
5.2% share
10,145g
19 CS · 0.5/m
Red side
VictoryEWI Vizicsacsi#TOP
Kennen · Top
10 / 9 / 7
36.2% KP
36,723
22.2% share
15,395g
267 CS · 7.6/m
Rabble Arouser#EUW
Kha'Zix · Jungle
9 / 4 / 16
53.2% KP
39,635
24% share
17,581g
300 CS · 8.6/m
百折不挠#QSH
Twisted Fate · Mid
21 / 8 / 8
61.7% KP
52,549
31.8% share
24,860g
294 CS · 8.4/m
LOTHEN#gabi
Ezreal · ADC
6 / 11 / 13
40.4% KP
26,362
16% share
17,373g
273 CS · 7.8/m
azur et asmar#paix
Nautilus · Support
1 / 11 / 21
46.8% KP
9,810
5.9% share
10,491g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
