Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 28 days ago
4 / 10 / 11
K / D / A
57.7%
Kill participation
791.9
Damage / min
11,584g
429.3 gold / min
22
4 placed · 5 cleared
158
5.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNuno Mendes#2171
K'Sante · Top
7 / 2 / 9
39% KP
16,741
15.5% share
12,279g
196 CS · 7.3/m
ismααα#EUW
Nidalee · Jungle
16 / 6 / 12
68.3% KP
38,208
35.3% share
17,001g
218 CS · 8.1/m
Mercy9#4918
Jayce · Mid
8 / 5 / 7
36.6% KP
28,859
26.7% share
12,188g
213 CS · 7.9/m
Targamas#5555
Syndra · ADC
6 / 8 / 4
24.4% KP
16,148
14.9% share
11,930g
196 CS · 7.3/m
Dekap#EUW
Alistar · Support
4 / 5 / 21
61% KP
8,285
7.7% share
10,231g
14 CS · 0.5/m
Red side
Defeatrawrben7#TwTv
Locke · Top
4 / 10 / 4
30.8% KP
15,208
14.5% share
9,081g
147 CS · 5.4/m
Rabble Arouser#EUW
Jarvan IV · Jungle
4 / 10 / 11
57.7% KP
21,368
20.4% share
11,584g
158 CS · 5.9/m
twitch Sixten#Bosse
Ekko · Mid
7 / 6 / 5
46.2% KP
20,688
19.7% share
12,556g
251 CS · 9.3/m
MathisV#ARCHE
Jhin · ADC
3 / 5 / 10
50% KP
21,193
20.2% share
12,369g
242 CS · 9/m
trymboner#2000
Vel'Koz · Support
8 / 10 / 8
61.5% KP
26,509
25.3% share
10,607g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
