Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 27 days ago
4 / 4 / 12
K / D / A
57.1%
Kill participation
541.7
Damage / min
13,564g
481.6 gold / min
39
6 placed · 7 cleared
217
7.7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChance2Win#EUW
Rumble · Top
2 / 10 / 5
30.4% KP
18,788
20.2% share
9,815g
198 CS · 7/m
Coach Kirei#Coach
Rengar · Jungle
7 / 3 / 5
52.2% KP
14,182
15.2% share
14,104g
217 CS · 7.7/m
KC NEXT MIDKING#PANDA
Sylas · Mid
5 / 7 / 8
56.5% KP
24,289
26.1% share
11,647g
199 CS · 7.1/m
Mishi#001
Jhin · ADC
6 / 3 / 8
60.9% KP
20,036
21.5% share
13,270g
240 CS · 8.5/m
Calmsky#meow
Sona · Support
3 / 5 / 13
69.6% KP
15,909
17.1% share
8,575g
32 CS · 1.1/m
Red side
VictoryGod King Yassuo#Beast
Yasuo · Top
4 / 5 / 3
25% KP
18,199
17.8% share
11,151g
216 CS · 7.7/m
Rabble Arouser#EUW
Jarvan IV · Jungle
4 / 4 / 12
57.1% KP
15,258
14.9% share
13,564g
217 CS · 7.7/m
twitch Sixten#Bosse
Ekko · Mid
14 / 3 / 2
57.1% KP
39,451
38.5% share
16,845g
284 CS · 10.1/m
Jezu#KR01
Caitlyn · ADC
5 / 5 / 4
32.1% KP
19,634
19.2% share
14,449g
282 CS · 10/m
PCS Moule frite#MIAM
Bard · Support
1 / 6 / 15
57.1% KP
9,947
9.7% share
9,144g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
