Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 26 days ago
6 / 7 / 2
K / D / A
57.1%
Kill participation
558.1
Damage / min
9,823g
378.1 gold / min
30
8 placed · 7 cleared
146
5.6 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwitch Sixten#Bosse
Ekko · Top
11 / 0 / 1
38.7% KP
32,557
28.9% share
14,303g
265 CS · 10.2/m
jgkng153#9191
Graves · Jungle
11 / 0 / 7
58.1% KP
24,894
22.1% share
16,237g
259 CS · 10/m
Percy Magic#1234
Cassiopeia · Mid
3 / 5 / 8
35.5% KP
25,043
22.2% share
11,505g
237 CS · 9.1/m
Carl Friedrich#Gauß
Jhin · ADC
4 / 3 / 10
45.2% KP
22,020
19.5% share
12,715g
209 CS · 8/m
Thumbs Down#4847
Nautilus · Support
2 / 6 / 13
48.4% KP
8,184
7.3% share
7,629g
18 CS · 0.7/m
Red side
DefeatNaruto Uzumaki#火火火
Dr. Mundo · Top
1 / 5 / 3
28.6% KP
13,718
16.8% share
7,999g
182 CS · 7/m
Rabble Arouser#EUW
Talon · Jungle
6 / 7 / 2
57.1% KP
14,500
17.7% share
9,823g
146 CS · 5.6/m
K0K0T LEO#JAIL
Anivia · Mid
1 / 5 / 3
28.6% KP
11,444
14% share
8,464g
206 CS · 7.9/m
Turning Point 3#III
Sivir · ADC
6 / 7 / 5
78.6% KP
32,706
40% share
13,322g
232 CS · 8.9/m
Jocelyn Flores#505
Janna · Support
0 / 7 / 13
92.9% KP
9,470
11.6% share
6,831g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
