Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · 26 days ago
14 / 5 / 7
K / D / A
48.8%
Kill participation
1,018.5
Damage / min
17,866g
538.9 gold / min
42
4 placed · 14 cleared
278
8.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv ronaldoo#back
Vladimir · Top
7 / 6 / 13
46.5% KP
35,505
25.3% share
14,993g
226 CS · 6.8/m
Rabble Arouser#EUW
Rengar · Jungle
14 / 5 / 7
48.8% KP
33,763
24.1% share
17,866g
278 CS · 8.4/m
styropianzserem#EUW
Kog'Maw · Mid
8 / 8 / 5
30.2% KP
26,952
19.2% share
15,314g
263 CS · 7.9/m
MetroArcher#EUW
Caitlyn · ADC
13 / 4 / 8
48.8% KP
31,417
22.4% share
19,323g
257 CS · 7.8/m
Thumbs Down#4847
Lux · Support
1 / 10 / 23
55.8% KP
12,431
8.9% share
11,316g
60 CS · 1.8/m
Red side
Defeatzng zng zng#11111
Quinn · Top
7 / 6 / 3
31.3% KP
33,897
25.8% share
13,592g
262 CS · 7.9/m
Kokoro#1206
Nidalee · Jungle
12 / 6 / 9
65.6% KP
28,331
21.6% share
16,331g
243 CS · 7.3/m
Yuta Okkotsu#BOAT
Aurora · Mid
12 / 9 / 9
65.6% KP
40,693
31% share
14,035g
240 CS · 7.2/m
plaything#anci
Ashe · ADC
1 / 13 / 8
28.1% KP
19,143
14.6% share
13,132g
254 CS · 7.7/m
Targamas#5555
Seraphine · Support
0 / 9 / 20
62.5% KP
9,293
7.1% share
9,474g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
