Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 25 days ago
18 / 5 / 10
K / D / A
66.7%
Kill participation
1,753.6
Damage / min
19,762g
642.7 gold / min
26
6 placed · 3 cleared
228
7.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybro#han
Yasuo · Top
9 / 7 / 7
38.1% KP
25,370
17.9% share
15,006g
252 CS · 8.2/m
Rabble Arouser#EUW
Quinn · Jungle
18 / 5 / 10
66.7% KP
53,922
38% share
19,762g
228 CS · 7.4/m
devil sc#99666
Akali · Mid
6 / 8 / 6
28.6% KP
19,241
13.6% share
11,897g
209 CS · 6.8/m
Kite Machine#2015
Ziggs · ADC
8 / 3 / 12
47.6% KP
36,202
25.5% share
16,540g
267 CS · 8.7/m
Methanaute#0000
Galio · Support
1 / 6 / 20
50% KP
7,161
5% share
9,990g
32 CS · 1/m
Red side
DefeatRhilech#15105
Renekton · Top
9 / 13 / 1
35.7% KP
23,188
22.8% share
12,694g
210 CS · 6.8/m
百折不挠#QSH
Lee Sin · Jungle
3 / 7 / 4
25% KP
14,053
13.8% share
11,493g
205 CS · 6.7/m
KC NEXT MIDKING#PANDA
Syndra · Mid
7 / 7 / 8
53.6% KP
34,152
33.6% share
12,884g
240 CS · 7.8/m
Jezu#KR01
Aphelios · ADC
8 / 7 / 4
42.9% KP
23,465
23.1% share
15,754g
260 CS · 8.5/m
Thumbs Down#4847
Thresh · Support
1 / 8 / 13
50% KP
6,770
6.7% share
8,789g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
