Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 24 days ago
3 / 9 / 1
K / D / A
40%
Kill participation
727.3
Damage / min
7,792g
372.2 gold / min
20
5 placed · 6 cleared
101
4.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV KAAGAROO#kag
Trundle · Top
3 / 11 / 2
50% KP
14,399
26.5% share
7,083g
111 CS · 5.3/m
Rabble Arouser#EUW
Qiyana · Jungle
3 / 9 / 1
40% KP
15,225
28% share
7,792g
101 CS · 4.8/m
TwTvPeshomid#Pesh
Anivia · Mid
3 / 7 / 1
40% KP
9,790
18% share
8,099g
175 CS · 8.4/m
GWEN ME MOG#VRAI
Aphelios · ADC
0 / 11 / 0
0% KP
7,833
14.4% share
6,268g
138 CS · 6.6/m
2deal#EUW
Nautilus · Support
1 / 7 / 3
40% KP
7,147
13.1% share
5,384g
17 CS · 0.8/m
Red side
VictoryMaynter#EUW
Aatrox · Top
5 / 2 / 6
24.4% KP
21,429
22.2% share
8,807g
155 CS · 7.4/m
Jekko#9313
Lee Sin · Jungle
14 / 2 / 8
48.9% KP
19,530
20.2% share
12,315g
160 CS · 7.6/m
BAR MOJITO#MACA
Syndra · Mid
14 / 1 / 5
42.2% KP
30,031
31.1% share
12,244g
225 CS · 10.7/m
Jezu#KR01
Yasuo · ADC
10 / 2 / 3
28.9% KP
18,528
19.2% share
12,449g
188 CS · 9/m
Alex Consani#EUW3
Lulu · Support
2 / 3 / 17
42.2% KP
7,004
7.3% share
7,308g
8 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
