Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 24 days ago
14 / 4 / 10
K / D / A
61.5%
Kill participation
1,238.4
Damage / min
18,551g
594.3 gold / min
23
3 placed · 5 cleared
258
8.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBONG BONG U#2323
Olaf · Top
6 / 12 / 8
42.4% KP
24,988
19.5% share
11,502g
179 CS · 5.7/m
OLEG INSEC#OLEG
Elise · Jungle
7 / 8 / 7
42.4% KP
20,712
16.2% share
12,717g
183 CS · 5.9/m
KC NEXT ADKING#EUW
Tristana · Mid
12 / 6 / 10
66.7% KP
45,195
35.3% share
20,216g
314 CS · 10.1/m
Mαster Oogwαy#EUW
Sivir · ADC
3 / 5 / 10
39.4% KP
22,101
17.3% share
16,525g
336 CS · 10.8/m
TwTv Lathyrus#EUW01
Bard · Support
5 / 8 / 18
69.7% KP
14,971
11.7% share
12,055g
25 CS · 0.8/m
Red side
DefeatKite Machine#2015
Jax · Top
11 / 8 / 10
53.8% KP
35,243
25.4% share
13,940g
217 CS · 7/m
Rabble Arouser#EUW
Talon · Jungle
14 / 4 / 10
61.5% KP
38,658
27.9% share
18,551g
258 CS · 8.3/m
detdert mid acc#RANK1
Ryze · Mid
4 / 8 / 4
20.5% KP
23,573
17% share
13,444g
268 CS · 8.6/m
MetroArcher#EUW
Caitlyn · ADC
8 / 6 / 6
35.9% KP
31,665
22.8% share
16,979g
247 CS · 7.9/m
ttv ronaldoo#back
Nautilus · Support
2 / 7 / 12
35.9% KP
9,651
7% share
9,007g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
