Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Defeat
Ranked Solo/Duo · 24 days ago
5 / 9 / 7
K / D / A
41.4%
Kill participation
769.3
Damage / min
9,621g
383.1 gold / min
21
2 placed · 7 cleared
149
5.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRagner#Rago
Vladimir · Top
10 / 5 / 7
58.6% KP
34,568
32.1% share
11,956g
224 CS · 8.9/m
Rabble Arouser#EUW
Rengar · Jungle
5 / 9 / 7
41.4% KP
19,323
18% share
9,621g
149 CS · 5.9/m
Glassy Sky#ONE
Mel · Mid
10 / 5 / 4
48.3% KP
27,400
25.5% share
11,295g
196 CS · 7.8/m
plaything#anci
Ezreal · ADC
3 / 12 / 6
31% KP
16,986
15.8% share
9,883g
161 CS · 6.4/m
TwTv Lathyrus#EUW01
Bard · Support
1 / 11 / 10
37.9% KP
9,263
8.6% share
7,024g
26 CS · 1/m
Red side
Victorytwtv NetakEUW#kick
Nasus · Top
4 / 9 / 9
31% KP
18,534
15% share
9,504g
152 CS · 6.1/m
OLEG INSEC#OLEG
Elise · Jungle
9 / 3 / 9
42.9% KP
21,662
17.5% share
12,479g
195 CS · 7.8/m
edru#asdf
Yone · Mid
3 / 11 / 6
21.4% KP
13,692
11% share
8,755g
153 CS · 6.1/m
KC NEXT ADKING#EUW
Draven · ADC
26 / 3 / 6
76.2% KP
63,626
51.3% share
23,893g
274 CS · 10.9/m
BONJOUR L AMI#mio韩服
Thresh · Support
0 / 4 / 30
71.4% KP
6,429
5.2% share
8,617g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
