Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cho'Gath
Victory
Ranked Solo/Duo · 22 days ago
5 / 5 / 9
K / D / A
43.8%
Kill participation
523.2
Damage / min
11,801g
437.3 gold / min
23
5 placed · 4 cleared
185
6.9 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKANG LE CONQUE#RANT
Rumble · Top
5 / 6 / 4
45% KP
19,903
23% share
9,992g
181 CS · 6.7/m
Lurox#Lurox
Lee Sin · Jungle
6 / 3 / 7
65% KP
17,525
20.3% share
11,776g
213 CS · 7.9/m
Corvus#DQ9
Kalista · Mid
4 / 6 / 4
40% KP
20,225
23.4% share
11,228g
255 CS · 9.5/m
Маша#KR01
Caitlyn · ADC
3 / 10 / 9
60% KP
21,380
24.7% share
10,562g
201 CS · 7.4/m
MadalBemm#EUW
Leona · Support
2 / 7 / 12
70% KP
7,509
8.7% share
7,384g
26 CS · 1/m
Red side
VictoryTriple T#EUW67
Sylas · Top
5 / 6 / 6
34.4% KP
14,360
14.8% share
9,504g
152 CS · 5.6/m
Rabble Arouser#EUW
Cho'Gath · Jungle
5 / 5 / 9
43.8% KP
14,119
14.6% share
11,801g
185 CS · 6.9/m
Blackhero1#EUW
Fizz · Mid
9 / 2 / 6
46.9% KP
20,235
20.9% share
13,712g
214 CS · 7.9/m
clicking forward#12321
Tristana · ADC
11 / 3 / 7
56.3% KP
34,217
35.4% share
17,809g
289 CS · 10.7/m
N Y X E S#00001
Seraphine · Support
2 / 5 / 26
87.5% KP
13,846
14.3% share
9,932g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
