Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Victory
Ranked Solo/Duo · 22 days ago
7 / 6 / 15
K / D / A
66.7%
Kill participation
1,076.2
Damage / min
13,968g
510.1 gold / min
24
4 placed · 2 cleared
192
7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCURSED ACCOUNT#DECAY
Tryndamere · Top
5 / 4 / 6
47.8% KP
24,385
29% share
11,916g
222 CS · 8.1/m
Jekko#9313
Lee Sin · Jungle
2 / 8 / 8
43.5% KP
10,452
12.4% share
9,551g
147 CS · 5.4/m
MathisV#ARCHE
Locke · Mid
9 / 5 / 5
60.9% KP
21,658
25.8% share
12,088g
156 CS · 5.7/m
ANDA#RIEL
Kalista · ADC
5 / 9 / 6
47.8% KP
20,424
24.3% share
13,046g
252 CS · 9.2/m
추억을 엮는 이#6162
Bard · Support
2 / 7 / 9
47.8% KP
7,063
8.4% share
7,572g
13 CS · 0.5/m
Red side
VictoryHiro#2027
Nasus · Top
3 / 6 / 10
39.4% KP
20,210
18.5% share
10,043g
172 CS · 6.3/m
Rabble Arouser#EUW
Quinn · Jungle
7 / 6 / 15
66.7% KP
29,470
26.9% share
13,968g
192 CS · 7/m
Blackhero1#EUW
Fizz · Mid
15 / 1 / 4
57.6% KP
26,046
23.8% share
15,365g
252 CS · 9.2/m
Harbo#000
Cassiopeia · ADC
5 / 6 / 8
39.4% KP
24,064
22% share
12,369g
223 CS · 8.1/m
LightMistress#3491
Renata Glasc · Support
3 / 5 / 16
57.6% KP
9,662
8.8% share
8,270g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
