Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 22 days ago
2 / 7 / 10
K / D / A
44.4%
Kill participation
279.6
Damage / min
7,258g
264.6 gold / min
75
29 placed · 9 cleared
23
0.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxhtao#3100
Camille · Top
4 / 8 / 8
33.3% KP
19,339
14.9% share
11,402g
212 CS · 7.7/m
zng zng zng#11111
Quinn · Jungle
16 / 2 / 8
66.7% KP
37,863
29.1% share
18,258g
235 CS · 8.6/m
ttv ronaldoo#back
Vladimir · Mid
10 / 2 / 12
61.1% KP
49,119
37.8% share
14,794g
238 CS · 8.7/m
Abner#EUW0
Samira · ADC
2 / 9 / 6
22.2% KP
15,075
11.6% share
11,774g
206 CS · 7.5/m
Trailblazer#005
Pyke · Support
4 / 6 / 19
63.9% KP
8,653
6.7% share
9,897g
10 CS · 0.4/m
Red side
Defeatgorillajones#123
Renekton · Top
7 / 9 / 6
48.1% KP
28,037
31.1% share
10,962g
219 CS · 8/m
GENERAL detdert#R1GX
Talon · Jungle
10 / 9 / 5
55.6% KP
23,136
25.7% share
13,082g
208 CS · 7.6/m
RAIKO KATA KING#KATA
Katarina · Mid
5 / 7 / 4
33.3% KP
17,600
19.5% share
12,032g
216 CS · 7.9/m
Marth#ADC
Lux · ADC
3 / 5 / 8
40.7% KP
13,658
15.2% share
11,234g
211 CS · 7.7/m
Rabble Arouser#EUW
Rell · Support
2 / 7 / 10
44.4% KP
7,669
8.5% share
7,258g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
