Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Quinn
Defeat
Ranked Solo/Duo · 21 days ago
4 / 7 / 2
K / D / A
35.3%
Kill participation
554.5
Damage / min
9,359g
416.9 gold / min
19
6 placed · 1 cleared
123
5.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHOMEOFFICEABUSER#69420
Gragas · Top
2 / 1 / 4
20.7% KP
20,370
19.9% share
10,682g
224 CS · 10/m
BONG BONG U#2323
Olaf · Jungle
6 / 1 / 6
41.4% KP
13,941
13.6% share
10,908g
195 CS · 8.7/m
KC NEXT MIDKING#PANDA
Sylas · Mid
8 / 2 / 4
41.4% KP
27,534
26.9% share
10,866g
175 CS · 7.8/m
always#5 13
Yunara · ADC
9 / 7 / 10
65.5% KP
31,328
30.6% share
13,863g
206 CS · 9.2/m
Po Gap#EUW
Nautilus · Support
4 / 6 / 15
65.5% KP
9,227
9% share
8,569g
34 CS · 1.5/m
Red side
DefeatMaynter#EUW
Dr. Mundo · Top
1 / 4 / 2
17.6% KP
18,195
22.3% share
7,826g
189 CS · 8.4/m
Rabble Arouser#EUW
Quinn · Jungle
4 / 7 / 2
35.3% KP
12,448
15.2% share
9,359g
123 CS · 5.5/m
twitch Sixten#Bosse
Ekko · Mid
5 / 4 / 3
47.1% KP
23,654
28.9% share
10,309g
192 CS · 8.6/m
burning bridges#TBH
Ashe · ADC
4 / 8 / 6
58.8% KP
14,421
17.6% share
9,407g
165 CS · 7.3/m
MagiFelix5#EUW
Zilean · Support
3 / 6 / 11
82.4% KP
13,050
16% share
7,663g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
